Archive for the 'Renders' Category

Classified.

chair

More mysteries!

Also, I’m a graduate! Yay! I got some paper in a pretty book and a teddy! Also, a 23″ monitor, so now my MacBook Pro and Henni has some lovely, high definition company. :>

They’re not very heavy, but you don’t hear me not complaining

Howdy folks! Long time no blog, but I have a good excuse why! Well, I don’t, so enjoy this instead:

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Dangit, not again!

Yes indeed, Rescue on a Desk got updated! There is a reason behind this too, but I’ll tell y’all later.

These costumes are the bomb!

First up: I thought I’d make you folks a lovely, Scrub Studios flavoured image that perhaps you might want to use as a desktop image! Who knows.

aww2

AWW

Now, I know one person knows where this is from and to that one person, I say this: there is an improved version of it coming!

Onto news: yesterday, I went and saw two films. Two! It was a red letter day. The first was Dreamworks new film, Monsters VS Aliens. It was surprisingly entertaining in a silly way: very reminiscent of old Warner Brothers cartoons and Mars Attacks. It was shown in stereoscopic 3D, a technology I’m still not a fan of. Dreamworks still went down the cheesy route of making stuff fly out of the screen at you. The experience gives everything a nice sense of depth, but you lose clarity. As well as that, having to wear glasses for the entire duration is a bit irritating. But hey, the film was swank.

The second, and probably more important film I saw was the premiere of a new Australian claymation piece. Created by Adam Elliot (whom you might remember as the AUSTRALIAN dude who WON AN OSCAR for his short film, Harvie Krumpet), Mary and Max is a charming film about a little Australian girl and her 50 year old, American pen-pal. While it does sound like the perfect recipe for Whoa-Don’t-Go-There soup, it’s actually quite good. The booklet for the film suggests that it’s ‘innocent, but not naive’, something that I have to agree with. It’s bittersweet, bleak and optimistic all at the same time. And it’s funny!

So, I urge anyone who happens to stumble on this site (particularly if you’re Australian) to go see this film! It’s released next Thursday, so make the effort. If you don’t, it’ll just demonstrate to the government and the world that Australia’s not worth it for creative talent! AND THAT DIRECTLY HURTS MY CHANCES AT DOING THINGS

It belongs in a museum!

I’ve been so royally tired when I get back from work that I can’t muster up the energy to pick up a pencil, let alone think of a new character to draw. So instead, I thought I’d show you some 3D stuff!

Egad, a tree! Also, it’s a movie about said tree

Also, I have this:

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I AM OUT OF CAPTIONS.

YOU. ARE. A. TOY!

Ok, so I missed two days. But it was my birthday! Sorta! Since the 29th didn’t happen this year. But oh well: it was a good day! But it’s back to normal today, so here’s a complete version of that tree from the other day that wasn’t yesterday.

Now, I’d love to take credit for the texture, but I can’t. So blergh! My friend, who this prop is for, did the texture after I gave him the UV map. We are a good team!

Plaaaaant! Plaaaaaaaant!

Thought I’d show you what I’m working on for my friend today. Oddly enough, the film quote I’ve chosen today actually makes sense:

tree

Ooo, tropical.

Now, this is fairly low poly (it’s just over 300 faces), but there’s a reason. Well, a couple of reasons. One, this is for a game, and games generally don’t like super high-poly modelling. What’s good about that is that I can practice some low-poly modelling, since I never really do it anyway. Two, the Source engine allows for smoothing: in other words, it can make low-poly models not look junky. The textures on it at the moment are somewhat rudimentary, in case you couldn’t tell. They’ll come later.

And no second gun, thanks to Fio’s big butt

Okie dokie artie-chokie, let’s get a-crackin’! By the way, I hope some of you know the films I’m pulling all my post titles from!

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Fancy!

Textures soon. Maybe!

Granted, this isn’t exactly a lot of progress, but I have excuses! For one, I worked today, and that sorta prevents me from being on my laptop. You know how jobs are and all. Also, I’ve been working on a prop for a friend of mine. He is constructing some sort of awesome map for Team Fortress 2 and he needs some foliage. So I thought I’d help out!

Also, I got Porco Rosso and Howl’s Moving Castle today. Guys: they are awesome films.

Eee-Vah? Eeeeeeee-Vaah!

Thought we’d take a closer look at the building from yesterday’s post. I’ve done a bit more work on it:

Those windows make the whole thing look like some kind of remote control...

I’m still working on it! As you know, this is all set in the future, so the door will be an automatic thing with a control panel around where the doorbell would usually be. Also, those windows hopefully won’t always suck.

Why so serious?

Onwards we march, folks!

Concept should be a TINY bit clearer than yesterday's version!

So, you might notice that the building there has three ‘chimneys’: they’re actually steam vents (as I mentioned, it’s a very steamy place, and no, not in the the hot ‘n sexy way). There’s also a large cog there too: it’s all about making the world feel more mechanical!

I was kinda looking at the enormity of what I had to do on the old concept of Love is a Stranger with trepidation the other day. It’s about ten times worse now. :P Keep in mind that I’m currently undertaking this by myself, which means I have no idea when it’ll be done. My guess is, not any time soon.

I suppose what I need now is some inspiration. I sure hope you folks have seen some of Miyazaki’s work, cos Porco Russo and Howl’s Moving Castle are a good indication of where I want to go with this. I’ve also been playing Metroid Prime 3: Corruption, which has a fantastic planet called ‘Skyworld’. Also, there is a set of books called ‘The Edge Chronicles’ by Paul Steward and Chris Riddel. Fantastic world and fantastic illustrations! Just need to source me some art for the Miyazaki stuff: if anyone’s got any links, then please pass them on!

Fly, yes; land, no!

I have started constructing the initial set! YAY! So basically, what we have here is still the park, but we’re in a completely different place. Imagine, if you will, a world that never really moved out of the industrial revolution. It’s a world run by big, clunky mechanical machines. A world where everything has been built over itself multiple times. There are steam pipes and cogs everywhere, all hard at work for various things. This is one of the few bits of grass the city has, and it’s surrounded in a ring by the rest of the world.

Despite the piles of machinery, there’s still a warmness to it all. This isn’t some kind of Bladerunner-esque wasteland: it’s a purposeful city that’s teeming with life, albeit life of a different kind.

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Ok, maybe my concept isn't quite there yet...

Well, at least, that’s what I hope to achieve! At the moment, it’s a bit hard to see, but I’ll get there. So, imagine that surrounding that grass bit will be a path of cobblestones and then a bunch of buildings. The tunnel up ahead also acts as a bridge between two buildings as well. You might also notice that I’ve kept the streetlights from the old concept, as they still fit the style of this one. Except now they hover!